Video Games

MemoryWars: TinyWars Game Dev & UI/UX

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Programmed and developed MemoryWars: TinyWars using GML via GM:Studio. Programmed the following key features into the game:

  • Virtual Currency
  • Collecting Mechanics
  • Artificial Intelligence
  • Memory Cards
  • Advertisements

The game was developed for mobile phone and tablet devices and released on the GooglePlay App store.

Virtual Currency

The virtual currency mechanic was integrated into the game to fulfill a “replay-ability” issue with the original prototype.

Players can earn “Lucky Tokens” for playing the game, and bonus tokens for winning against the A.I.

Collecting Mechanics

The collecting mechanic allows the player to actually utilize the “Lucky Tokens” in order to collect all the collectible items that were integrated into the game.

Without the collecting mechanic, the virtual currency mechanic would be totally useless.

Artificial Intelligence

The player can play against an A.I. enemy in this game that will react, memorize cards, and play the game as if you were playing against a real human.

We created varying levels of the A.I. including some that have incredibly precise memories and some that don’t.

Memory Cards

This is the core mechanic of the game. Player selects two face down cards; if they match, the player will collect those cards and gain points; if they do not match, then the cards are returned face down and the player’s turn is over.

The idea was to produce a game that was fun, replayable, and had mechanics (collecting) that gave the player a reason to continue playing the game.


Mobile advertisements were placed into the game and displayed in a non-intrusive space at the bottom of the screen.

GooglePlay App Store Publishing

This game was published to the GooglePlay store and can be downloaded here.

This was an advertisement image that we produced.

Developer Credits

Directed & Produced by Andrew Taraba

Character/Card Artwork by: 

Anastasia Surnenkov, Ayasal, Danny Moore, Hyanna Natsu, Hieihirai, Starlipop

Music by: 

Masahiro Shioyama, Tatsuyuki Yoshimatsu

Programmed by: 

Andrew Taraba

Sylvester Lan

TinyWars In-Game GUI Designs

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These UI designs were developed from the ground up, keeping the game’s theme in mind.

The goal was to design a UI that can be accessed easily via touch screen and mouse click, while also keeping the icons within the theme of the overall project!

TinyWars is our own independent video game project.

Stay updated with the development of TinyWars, visit the official website here.

Yandere Simulator UI Designs

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Textures, engravings, speakers, camera, and lighting was added to the original Yandere Simulator phone model. This includes both the SAUKOU chrome logo and emblem at the bottom of the phone.

New UI Icons for the Yandere Simulator phone menu (a.k.a. pause menu) was added. Pause items can now be reached in a more familiar, mobile phone layout with less arrow taps than the previous menu!

Updated the purple Kokona phone placeholder with a textured, matte purple phone finish!

Phone icons were created with the pink theme and “love” theme of the project in mind.

Stay updated with the development of Yandere Simulator, visit the official website here.

Riddled Game App UI Designs

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Riddled provides an interesting and fun way to train your brain or pass the time while challenging yourself. We designed this app with users time and accessibility in mind. Being able to see previews of the riddle, results or difficulty of the answer, all without tapping anything on screen; this allows for quick and easy use of the app anytime, anywhere!

  • How it Works
  • Logo
  • The Project

Riddled uses a database of organized riddles and responses too organize and update results in real time. Users can compare answers with their friends, family, and the world!


The logo represents both a friendly and fun app, designed to bring in users of all ages and provide relief and a fun challenge during any situation.

This project is currently under construction. You may contact us if you are interested in the development or funding this project.


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Health Bars

We got to create awesome health bars based on the popular game, Castlevania, for this awesome minigame that was unveiled to appear within the full Yandere Simulator game during a Halloween Special. There will be three more minigames appearing in Yandere Simulator and hopefully we here at Bizurk will have the opportunity to work on some more!

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The Developer

Yandere Simulator is currently being developed by YandereDev over at The game has been picked up and played by some of youtube’s top personalities including PewDiePie, Markiplier, and elrubiusOMG. The game has achieved mainstream recognition and is estimated to be completed 2016 – 2017. Please support the production of this game by visiting their website or contributing to their Patreon.

Visit Yandere Simulator