Programmed and developed MemoryWars: TinyWars using GML via GM:Studio. Programmed the following key features into the game:
- Virtual Currency
- Collecting Mechanics
- Artificial Intelligence
- Memory Cards
The game was developed for mobile phone and tablet devices and released on the GooglePlay App store.
The virtual currency mechanic was integrated into the game to fulfill a “replay-ability” issue with the original prototype.
Players can earn “Lucky Tokens” for playing the game, and bonus tokens for winning against the A.I.
The collecting mechanic allows the player to actually utilize the “Lucky Tokens” in order to collect all the collectible items that were integrated into the game.
Without the collecting mechanic, the virtual currency mechanic would be totally useless.
The player can play against an A.I. enemy in this game that will react, memorize cards, and play the game as if you were playing against a real human.
We created varying levels of the A.I. including some that have incredibly precise memories and some that don’t.
This is the core mechanic of the game. Player selects two face down cards; if they match, the player will collect those cards and gain points; if they do not match, then the cards are returned face down and the player’s turn is over.
The idea was to produce a game that was fun, replayable, and had mechanics (collecting) that gave the player a reason to continue playing the game.
Mobile advertisements were placed into the game and displayed in a non-intrusive space at the bottom of the screen.
GooglePlay App Store Publishing
This game was published to the GooglePlay store and can be downloaded here.
This was an advertisement image that we produced.
Directed & Produced by Andrew Taraba
Character/Card Artwork by:
Anastasia Surnenkov, Ayasal, Danny Moore, Hyanna Natsu, Hieihirai, Starlipop
Masahiro Shioyama, Tatsuyuki Yoshimatsu